-
*RoP*.
User deleted
Relic Entertainment ha rilasciato la patch 1.6 per Company Of Heroes, scaricabile dal link sottostante (115 MB). Di seguito trovate il changelog:
General Fixes & Features
# Fixed AI bug that caused retreated units to gather closely around the HQ.
# Worldbuilder now shows territory properly.
# Fixed a crash that occurred while loading old files.
# Fixed a bug in crew switching during AT gun movement.
# Fixed a graphical bug in the replay menu.
# Fixed a bug with unit weapon slots after dropping two weapons.
# Fixed a crash bug when launching saved games from Windows Explorer in Vista.
# Fixed multiplayer maps not drawing boundary lines after a performance test.
# Anti-hacking systems have been integrated.
# Tiger Ace with wreck mesh has been fixed.
# Fog of War can be toggled on and off during Replays in the Replay Menu.
# Scenario packs will show UI images and loading screen.
# Recorded game files no longer saved to disk until after the game.
# Fixed timed ability not triggering on all selected squads.
# Fixed a bug that caused the Panzerschreck to misfire.
# Hyperlinking support added to news items.
# Addfriend and Removefriend commands are now disallowed in game.
Online Fixes & Features
# Players can now see the number of “dropped” games in the player profile screen. (See note below)
# Performance improvements for lobby game pings.
# Performance bar improvements.
# Fixed a rare crash occurrence in the lobby.
# “Play Now” button is disabled if in dev mode or any mods are active.
# Implemented dropping fixes.
# Player ability levels are matched more evenly during automatch :
“Drops” is actually the count of the games you have been in that the server had to arbitrate the results for. The following things cause arbitration; kicking somebody for lag, having a sync error, “drop-hacking”, and certain kinds of internet connection problems. Players should be aware that all of these things will affect the players trust score.
Global
# Units using Barbed Wire Cutters are now significantly more susceptible to damage while cutting barbed wire.
# Squads building barbed wire are now capped at two builders per squad.
# Wire cutters are now provided to all players at the start of the game.
# All Anti-Tank Guns have a reduced chance to hit moving infantry targets.
Gameplay Bug Fixes
# Route N13 ambient building repositioned so troops no longer become stuck when exiting.
# Axis Inspired Assault UI indicator will now last as long as the ability is still active.
# Axis Sniper now obtains suppression resistance and a health bonus at second level veterancy.
# Axis Stormtroopers will now come out of camouflage while retreating.
# Removed manpower upkeep cost from mines.
# Axis Advanced Warning Commander Tree Ability no longer applies sight bonuses to Axis Vehicles.
# Axis Grenadier and Stormtrooper squads can continue purchasing weapons packages regardless of the number of times they've dropped them.
# All small ambient buildings will now display on the minimap while garrisoned or controlled.
# Allied M3 Halftrack and Jeep armor is no longer highly resistant to projectile ammunition.
# Changed the requirements to use Offmap Reinforcements and paradropped engineers when HQ is destroyed; Mortars, AT Guns and other non-builder units will not prohibit this action from taking place.
# Removed flamethrower death critical on ballistic weapons.
# M8 Greyhound no longer does incremental engine damage to vehicles.
# Allied M10 Tank Destroyer no longer has an unintended accuracy penalty against moving Axis Sdkfz Armoured Cars.
# Axis Volksgrenadier and Axis Knights Cross Holder squads now receive bonuses at their second levels of veterancy.
# Axis Panzerfaust ability no longer has a 50% chance to miss moving heavy vehicles.
# Axis 88mm Flak 36 now receives intended bonuses from support weapon veterancy.
# Tank wrecks found on maps are no longer salvageable.
# Allied Demolitions upgrade moved one slot to the left on the Allied HQ UI.
Commander Trees
# Allied Paradrop AT-Gun cost increased to 350 manpower from 320.
# Allied Pershing now requires more experience to obtain veterancy levels.
# Allied Supply Drop will now cost 200 Manpower.
# Axis Infantry Assault Team cost decreased to 350 manpower from 400.
# Axis Stormtrooper squad removed from the Urban Assault Team and the Armored Assault Force Commander Tree Abilities.
# Axis “Urban Assault Team” has been renamed to “Urban Assault Support”.
# Axis Urban Assault Support cost decreased to 600 manpower from 700.
# Axis Armored Assault Force cost decreased to 900 manpower from 1000.
Gameplay Changes
# Allied M4 Crocodile Sherman range and damage decreased.
# Allied M1 57mm Anti-Tank Gun and Allied Paradrop Anti-Tank Gun accuracy bonus at first level of veterancy decreased.
# Allied M10 Tank Destroyer acceleration speed slightly decreased.
# Allied M10 Tank Destroyer damage reduced versus Axis Light Vehicles.
# Allied M10 Tank Destroyer damage reduced against buildings.
# Allied M10 Tank Destroyer turn radius increased.
# Allied M3 Halftrack cost increased to 25 fuel from 20.
# Allied M3 Halftrack Quad .50 cal upgrade cost increased to 125 munitions from 100.
# Axis Ostwind Flakpanzer area of effect radius increased.
# Axis Sdkfz Armored Car 50mm Puma Gun upgrade no longer requires Escalate to Battle Phase.
# Axis Motorcycle more resilient to small arms fire.
# Axis Panzerfaust ability damage increased versus Allied Jeep.
# Axis Grenade ability range increased significantly.
# Axis Grenade area of effect increased.
Maps
# St. Mere Dumont, Langres, and Wrecked Train Community Maps added to the Custom Games map selection.
# Hill 331 resources rebalanced.
# Point du Hoc resources rebalanced.
# Sturzdorf resources rebalanced.
# Angoville Farms base defenses updated.
# Angoville Farms ambient building positions rebalanced.
# Beaux Lowlands base defenses updated.
# Beaux Lowlands resource positions rebalanced.
D O W N L O A D.